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Arduino Quick Start

2. Devices & Examples

Tab5 Touch

Tab5 Touch related APIs and example.

Example

Compilation Requirements

  • M5Stack board manager version >= 3.2.0
  • Board selection = M5Tab5
  • M5Unified library version >= 0.2.7
  • M5GFX library version >= 0.2.8

1.Touch Button Detection

cpp
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#include <M5Unified.h>
#include <M5GFX.h>

m5::touch_detail_t touchDetail;
static int32_t w;
static int32_t h;

LGFX_Button button;

void setup() {
  M5.begin();

  w = M5.Lcd.width();
  h = M5.Lcd.height();
  
  M5.Lcd.fillScreen(WHITE);
  M5.Display.setRotation(0);
  M5.Display.setTextDatum(top_center);
  M5.Display.drawString("Button Released", w / 2, 0, &fonts::FreeMonoBold24pt7b);

  button.initButton(&M5.Lcd, w / 2, h / 2, 200, 200, TFT_BLUE, TFT_YELLOW, TFT_BLACK, "BTN", 4, 4);
  button.drawButton();
}

void loop() {
  M5.update();
  touchDetail = M5.Touch.getDetail();

  if (touchDetail.isPressed()) {
    if(button.contains(touchDetail.x, touchDetail.y)){
        M5.Display.drawString("Button  Pressed", w / 2, 0, &fonts::FreeMonoBold24pt7b);
    }
  }
  else {
    M5.Display.drawString("Button Released", w / 2, 0, &fonts::FreeMonoBold24pt7b);
  }
}

The program's function is: when a finger touches the screen, if the touch point is within the button area, it displays "Button Pressed"; otherwise, it displays "Button Released".

2.Multi-touch Detection

cpp
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#include <M5Unified.h>
#include <M5GFX.h>

m5::touch_point_t touchPoint[5];//Tab5 supports up to 5-point touch
static bool drawed = false;
static int32_t w;
static int32_t h;

void setup() {
  M5.begin();

  w = M5.Lcd.width();
  h = M5.Lcd.height();
  
  M5.Lcd.fillScreen(WHITE);
  M5.Display.setRotation(0);
  M5.Display.setTextDatum(top_center);
  M5.Display.drawString("Touch not found", w / 2, 0, &fonts::FreeMonoBold24pt7b);
  M5.Display.setFont(&fonts::FreeMonoBold24pt7b);
}

void loop() {
  M5.update();
  int nums = M5.Lcd.getTouchRaw(touchPoint, 5);  

  if (nums)
  {
    M5.Display.drawString(" Touch detail: ", w / 2, 0, &fonts::FreeMonoBold24pt7b);
    for (int i = 0; i < nums; i++)
    {
      M5.Display.setCursor(50, 160 + i * 48);
      M5.Display.printf("Point %d X:%04d  Y:%04d", i+1, touchPoint[i].x, touchPoint[i].y);
    }
    drawed = true;
  }
  else if (drawed){
    drawed = false;
    M5.Display.clear(WHITE);
    M5.Display.drawString("Touch not found", w / 2, 0, &fonts::FreeMonoBold24pt7b);
  }
  vTaskDelay(1);
}

The program's function is: when a finger touches the screen, it displays the coordinates of the touch point. Tab5 supports up to 5-point touch.

API

The Touch of the Tab5 uses the Touch_Class from the M5Unified library. For more related APIs, refer to the documentation below:

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