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Arduino Quick Start

2. Devices & Examples

5. Extensions

6. Applications

StickC-Plus SE Button

APIs and example program for StickC-Plus SE button input.

Note:
Include M5.update() in the main loop to update the button state, and minimize blocking operations. Otherwise, button state changes may not be detected promptly.

Example

Compilation Requirements

  • M5Stack board manager version >= 3.3.8
  • Board option = M5StickCPlus
  • M5Unified library version >= 0.2.18
  • M5GFX library version >= 0.2.24
cpp
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#include "M5Unified.h"
#include "M5GFX.h"

static int32_t w;
static int32_t h;
static bool drawed = false;

void setup()
{
    auto cfg = M5.config();
    M5.begin(cfg);
    
    M5.Lcd.setRotation(1);
    w = M5.Lcd.width();
    h = M5.Lcd.height();
    M5.Lcd.setFont(&fonts::FreeMonoBold12pt7b);
    M5.Lcd.drawString("Button Released", 0, 0);
}

void loop()
{
    M5.update();
    if(M5.BtnA.isPressed() || M5.BtnB.isPressed())
    {
        if (!drawed){
            M5.Lcd.clear();
        }
        M5.Lcd.drawString("Button  Detail:", 0, 0);
        if (M5.BtnA.isPressed()) {
            M5.Lcd.drawString("ButtonA Pressed", 0, 30);
        }
        if (M5.BtnB.isPressed()) {
            M5.Lcd.drawString("ButtonB Pressed", 0, 60);
        }
        drawed = true;
    }
    else if (drawed){
        drawed = false;
        M5.Lcd.clear();
        M5.Lcd.drawString("Button Released", 0, 0);
    } 
    vTaskDelay(1);
} 

When a button is pressed, the screen displays its current state.

API

The StickC-Plus SE buttons use Button_Class from the M5Unified library. For more button-related APIs, refer to the documentation below:

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